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Vectors calculator

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Vector definition
Vector   A = i + j + k
|A|
Unit Vector:
Angle to axis:
x =
y =
z =
Spherical Coordinate:
r =
θ =
Φ =
Vector   B = i + j + k
|B|
Unit Vector:
Angle to axis:
x =
y =
z =
Spherical Coordinate:
r =
θ =
Φ =


A + B
A − B
A ⋅ B
C = A ⨉ B
|C|
Angle Between Vectors:
Vectors Definition Vectors Cross Product Vectors functions and derivation
Vectors Addition Integration of Vectors Vector spherical cylindrical coordinates
Vectors Dot Product

Vector definition

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Vectors definition

A vector V is represented in three-dimensional space in terms of the sum of its three mutually perpendicular components.
Where i, j and k are the unit vector in the x, y and z directions respectively and has magnitude of one unit.
The scalar magnitude of V is:
Let V be any vector except the 0 vector, the unit vector q in the direction of V is defined by:

A set of vectors for example {u, v, w} is linearly independent if and only if the determinant D of the vectors is not 0.

Two vectors V and Q are said to be parallel or proportional, when each vector is a scalar multiple of the other and neither is zero.

Vectors addition (A ± B)

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Two vectors A and B may be added to obtain their resultant or sum A + B, where the two vectors are the two legs of the parallelogram.

Vectors addition obey the following laws:
Commutative law: A + B = B + A
Associative law: A + (B + C) = (A + B) + C
(c and d are any number) c(dA) = (cd)A
Distributive law: (c + d)A = cA + dA
c(A + B) = cA + cB
The subtraction of a vector is the same as the addition of a negative vector A − B = A + (−B)
1 · A = A 0 · A = 0 (− 1)A = −A

If A and B are two vectors then the following relations are true:
Example:       find the diagonal length and the unit vector of a rectangle defined by the vectors   A = 4i   and   B = 3j   in the R direction, also find angle θ by the dot product.
Solution: Diagonal vector: R = A + B = 4i + 3j
Diagonal length:
The unit vector in the R direction is:
dot product   A · R in order to find cosθ:

Dot or scalar product (A · B)

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Dot or scalar product (A · B)


The dot or scalar product of two vectors A and B is defined as:
(The result is a scalar value)
θ is the angle between the two vectors

From the definition of the dot product, it follows that:
Thus:
And

Two vectors are perpendicular when their dot product is:
A · B = 0
The angle   θ   between two vectors   A   and   B   is:
Where  l, m  and  n  stands for the respective direction cosines of the vectors. It is also observed that two vectors are perpendicular when their direction cosines obey the relation:
Where:

The dot product satisfies the following laws:
Commutative law: A · B = B · A
Distributive law: A · (B + C) = A · B + A · C
If m is a scalar: m(A · B) = (mA) · B = A · (mB) = (A · B)m
Other relations: (A · B)C ≠ A(B · C)
A · A = |A|2
Parallel vectors when: A · B = ±|A||B|
Example: given two vectors   A = 2i + 2j − k   and   B = 6i − 3j + 2k.   Find the vectors dot product and the angle between the vectors.
Solution   The dot product is: A · B = 2 · 6 − 2 · 3 − 1 · 2 = 4
Magnitude of A and B are:
The angle between the vectors is:

Cross or vector product (A✕ B)

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The cross or vector product of two vectors  A  and  B  is defined as:
(The result is a vector)
n - unit vector whose direction is perpendicular to vectors A and B.
Note: the direction of A ✕ B is normal to the plane defined by A and B and is pointing according to the right-hand screw rule.

From the definition of the cross product the following relations between the vectors are apparent:
The vector product is written as:
This expression may be written as a determinant:

The cross product obeys the following laws:
The commutative law does not hold for cross product because:
A ✕ B = − (B ✕ A)         and         A ✕ (B ✕ C) ≠ (A ✕ B) ✕ C
Distributive law: A ✕ (B + C) = A ✕ B + A ✕ C
(A + B) ✕ C = (A ✕ C) + (B ✕ C)
If m is a scalar, then: m(A ✕ B) = (mA) ✕ B = A ✕ (mB) = (A ✕ B)m

Triple scalar product is defined as the determinant:
(A ✕ B) ✕ C = -C ✕ (A ✕ B) = C ✕ (B ✕ A)

Other relations: A · (A ✕ C) = 0
A ✕ (B ✕ C) + B ✕ (C ✕ A) + C ✕ (A ✕ B) = 0
A ✕ (B ✕ C) =(A · C)B − (A · B)C
(A ✕ B) ✕ C = (A · C)B − (B · C)A
(A ✕ B) · (C ✕ D) = (A · C)(B · D) − (A · D)(B · C)
Example: find the area of the triangle ABC and the equation of the plane passing through points  A, B  and  C  if the points coordinates are:   A(1, -2, 3),  B(3, 1, 2)  and  C(2, 3, -1).
Solution:     the vectors presentations are:
Vector
Vector
The area of the parallelogram is:
The area of triangle ABC is:
The normal to the plane vector is:
The plane equation will be accordingly:

Vectors functions and derivation

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The derivative of a vector P according to a scalar variable t is:
The derivative of the sum of two vectors is:
The derivative of the product of a vector P and a scalar u(t)according to t is:
The derivative of two vectors dot product:
For the cross product the derivative is:
Gradient, If ϕ is a scalar function defined by ϕ=f(x,y,z), we define the gradient of ϕ, that is a vector in the n-direction and represents the maximum space rate of change of ϕ.
The del operator:
Gradient operator:
divergence, when the vector operator ᐁ is dotted into a vector V, the result is the divergence of V.
Note that:
Curl, When the vector operator ᐁ is crossed into a vector V, the result is the curl of V.
Curl, When the vector operator ᐁ is crossed into a vector V, the result is the curl of V.
Laplacian operator is the dot product of the vector ᐁ into itself gives the scalar operator known as Laplacian operator.
Laplacian operator
Laplace's equation
Other relations of the ᐁ operator.
ᐁ ✕ (ᐁΦ ) = 0
ᐁ· (ᐁ✕A ) = 0
ᐁ✕(ᐁ✕A ) = ᐁ(ᐁ·A)−ᐁ2A
ᐁ(Φ + ψ ) = ᐁΦ + ᐁψ
ᐁ·(A + B ) = ᐁ·A + ᐁ·B
ᐁ✕(A + B ) = ᐁ✕A + ᐁ✕B
ᐁ·(ΦA ) = (ᐁΦ)·A + Φ(ᐁ·A )
ᐁ✕(ΦA) = (ᐁΦ)✕A + Φ(ᐁ✕A )
ᐁ· (A✕B ) = B · (ᐁ✕A ) − A·(ᐁ✕B )
ᐁ✕(A✕B ) = (B ·ᐁ)A − B(ᐁ·A ) − (A·ᐁ)B + A(ᐁ·B )
ᐁ(A·B ) = (B·ᐁ)A + (A·ᐁ)B + B✕(ᐁ✕A ) A✕(ᐁ✕B )

Vectors integration

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Vectors integration
If  V  is a function of  x, y, and  z  and an element of volume is   dv = dx dy dz,   the integral of  V  over the volume may be written as the vector sum of the three integrals of its components:

Vector spherical and cylindrical coordinates

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Vectors spherical coordinate
Spherical system of coordinate is defined by (r, θ, ϕ)
r − Distance of the point P from the origin
θ − Is the angle from the x-z plane
ϕ − Is the angle from the z axis to the point P
Transformation from cartesian to spherical coordinates:
Transformation from spherical to cartesian coordinates:
x = r sin Φ cos θ
y = r sin Φ sin θ
z = r cos Φ
Vectors cylindrical coordinate
Cylindrical system of coordinates are defined by  (r, θ, z)
r − Distance of the point P from the origin
θ − Is the angle from the x-z plane
z − Is the same as in cartesian coordinate
Transformation from cartesian to spherical coordinates:
Transformation from spherical to cartesian coordinates:
x = r cos θ
y = r sin θ
z = z